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- Simtown patrol car grand prize manual#
- Simtown patrol car grand prize series#
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Each vehicle can be upgraded and customised in a virtual garage before missions using the profits you gain throughout the scenarios. The game features five different vehicles including a seventies-style muscle car, a couple of racers, and a delivery van.
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Delivering crates is definitely overrated. I found the gameplay to bore rather quickly simply because it was the same old bag mission after mission. Picking up extra clips and repair bonuses is absolutely essential. They are armed, however, and swarms can be deadly, especially if you run out of ammunition. The enemy cars do not really offer much of a challenge as they seem to want to defend their turf rather than aggressively chase you around town. Other objects such as trees and telephone poles can be driven through as if they didn't exist. The architecture is rightfully unyielding when bumped into, although there were a lot of annoying clipping problems.
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Once you get your bearings, however, it's simply a matter of cruising the city and reaping in the profits. The driving controls are fairly standard and you'll have no trouble getting used to them, although the radar map takes a bit of time to adjust to. As you purchase weapon upgrades to your car, you can also try to win back the streets by blowing away the competition. You drive around the city completing your assigned tasks while avoiding enemy cars. The gameplay itself is quite rudimentary. As you can see, the differences between the programs are quite superficial.
Simtown patrol car grand prize series#
You must visit a series of checkpoints within the allotted time without being blown up by overzealous police officers. In another program, Granny's Wide Ride, your goal is to spread word of a secret alien invasion by driving to various spots in a city delivering packages, all the while avoiding the attacks of alien agents. You win by earning at least the episode quota within the allocated time period.
Simtown patrol car grand prize zip#
For example, in one of the programs, Zip Courier Service, your job is to earn money by picking up packages at various locations around the city and then delivering them to their proper locations. You must drive though a city and visit a series of hot-spots randomly scattered around the map, while staying alive and destroying enemy cars that cross your path. Each program is an unique scenario with different objectives that must be accomplished, but the basic premises are the same. Streets is divided into 5 different 'programs', each of which are also subdivided into 'episodes'. Unfortunately, the game is only imbued with half the wit and rather than charming you with a groovy theme, ends up looking more like a cheesy rip-off. Interstate '76 is, without dispute, one the best driving-combat games of the year, and Streets of Simcity, with its funky cars and big guns, shares a similar set of ingredients. I suppose the comparisons would have been unavoidable in any case. Everything from the pseudo-television motif used in the transition screens to the entire TV-show style gameplay featuring characters with names such as Marvin Dufus, Granny O'Hare reminded me of one thing- Interstate '76. However, these similarities aren't necessarily what you might expect or find desirable.
Simtown patrol car grand prize manual#
Looking at Streets of Simcity, there are some immediate familiarities that strike you the moment you flip open the manual or boot up the game. For all intents and purposes this promise has been kept, but as I will elaborate upon later, the result is less than ideal. For me, the prospect of cruising through one my own creations up close and personal at street level kept me eyeing the release date. However, in a market saturated with high quality driving games, the advertised feature that gamers will find most enticing is the option to load up and drive in any Simcity 2000 city. Streets employs an improved version of the Simcopter 3D engine, but while Simcopter is a helicopter simulation, Streets takes on the arcade racing genre with tires smoking and guns blazing. However, the game is plagued with a plethora of problems and will disappoint even the most avid of Simcity fans. Streets of Simcity, an arcade driving game, is the product of the company's most recent efforts. By moving away from its strengths, Maxis risks losing itself in unfamiliar water, where the fish tend to grow bigger and the competition is stiffer. However, as a company trying to expand its horizons, the transition to more mainstream action-oriented gaming will not be without its teething pains. For almost a decade now, Maxis has worked to build a franchise on its thoughtful and addictive management simulations, and has earned a respectable reputation for its efforts.